Gaming Features

‘Elden Ring: Shadow Of The Erdtree’ is more of the blessed same

This long-awaited expansion of the hit fantasy game doesn’t disappoint

‘Monster Hunter Wilds’ looks like a huge step up for Capcom’s iconic beast-bashing series

In our jam-packed hands-off preview, we got to see an all-new weather system and mid-hunt weapon changes

‘Star Wars Outlaws’ could be the dream ‘Star Wars’ game you’re looking for

We played for an hour and despite a few hang-ups, there's a lot to be excited for in Ubisoft's trip to a galaxy far, far away

‘Call Of Duty: Black Ops 6’ preview: expect a scrappy Gulf War shooter

Developer Treyarch talks to NME about the upcoming game's story, how the studio tackled a modern conflict, and an all-new "Omnimovement" system

‘Dead By Daylight’ directors on eight years of terror: “We rolled the dice”

Ghost Face? Ripley? Nicolas Cage? They're all part of the wildest horror game around, and Behaviour Interactive's Mathieu Côté and Dave Richard are here to celebrate

We played ‘Elden Ring’ DLC Shadow Of The Erdtree and punched a lot of dogs

Several hours with the much-hyped expansion reveal plenty of gothic goodness, fantastic bosses, and one of FromSoftware's coolest weapons to date

The Final Shape could make or break ‘Destiny’

After a rocky year for Bungie, can the troubled studio get back to what it does best?

‘The Last Of Us’ composer Gustavo Santaolalla: “Life is so connected to creating”

The legendary musician tells NME about Game Music Festival, his minimalist approach to scoring, and working with Naughty Dog again

Borislav Slavov on scoring ‘Baldur’s Gate 3’ and what’s next: “We’re just warming up”

Ahead of his sold-out performance at London's Game Music Festival, we caught up with the composer behind one of 2023's most talked-about scores

Why the neon-bright gamer girl aesthetic is here to stay

Cat ears? Light-up keyboards? We speak to industry figures about what the aesthetic signifies
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