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I Rewatched 'The Hobbit' to Figure Out Why Movies Have Gotten So Ugly

The first film of the Hobbit trilogy was slammed for looking awful at the time of its release. So why do so many movies look just like it all these years later?
Screencaps via Warner Bros.

Welcome to One More Time, the column where writers revisit and review the movies they walked out of in theaters.

Long ago, before MoviePass (temporarily?) rendered the entire movie-going experience as frivolous as opening up Netflix, walking out during the middle of a film was a rarely employed act of protest.

Over the decades of my movie buff life, only four films have ever earned such an ignoble dismissal. Of those, just one film’s crimes were forgivable enough for me to consider giving it a second chance.

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I went into my first attempt at watching 2012’s The Hobbit: An Unexpected Journey with mixed feelings. I’d enjoyed the original Lord of the Rings trilogy and practically wore out the tape of my childhood VHS copy of the 1977 animated Hobbit TV movie. On the other hand, the flagrantly craven decision to split one of Tolkien’s shortest books into three three-hour films had me worried. Was I about to behold something with artistic merit, or was I being coaxed into a pricey, multi-year commitment?

During the initial viewing, I was relieved to find that, while the script was awkward, silly, and disjointed, the performances were at least serviceable. When are Martin Freeman and Ian McKellen anything less than a treat? I was weathering the slapstick and story padding just fine.

The thing that drove me out of my screening was the film’s use of high frame rate (HFR)—48 frames per second video that doubles the typical 24 fps of most films in an attempt at capturing hyper-lifelike shots. But, rather than transport me to a believable Middle Earth, this cinematographic choice left me feeling as if I was watching the local news. Worse still, I’d doubled down on my bad decision and opted for 3D on top of the HFR, so some of the more roller-coaster-y action sequences left me feeling a little motion sick.

Goblin king dude

The frame rate issues were only exacerbated in scenes featuring-motion captured non-humanoid monsters. Every troll, goblin, and orc in the film looked like a 3D-printed figurine covered in cooking oil. I tapped out around the two-hour mark when the goblin king of the uncanny valley entered the film, swinging his malignant tumor of a chin into my personal space, courtesy of 3D movie magic. Knowing there was still an hour of movie left to trudge through made the decision to bail a pretty easy one.

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I soon learned that I was not alone in hating the HFR choice. Countless critics and viewers excoriated director Peter Jackson at the time of the film’s release for choosing a format that left the audience members who weren’t getting nauseous from the visuals thinking they looked “fake,” even for a bunch of fantastical creatures running around Middle Earth.