Voltron: Cubes of Olkarion is an action-packed one-on-one real-time-strategy game with fighting and puzzle elements all set in the universe of Voltron: Legendary Defender.
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Release Date:
Aug 29, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Voltron: Cubes of Olkarion is the winner of the Universal GameDev Challenge 2018 where indie studios could create prototypes for iconic Universal franchises. Since then we have added online multiplayer features but the game still is far from being complete. Since we ourselves are fans of the Voltron franchise we want to further develop the game with the fans and for the fans. We believe that Early Access gives us the perfect tool to do that.”

Approximately how long will this game be in Early Access?

“We estimate roughly 12 months, dependent upon the level of community engagement and the timeline needed for community requests.”

How is the full version planned to differ from the Early Access version?

“Features that we have planned include different special abilities for each character, a story mode, improved settings (such as key bindings) and more content such as characters and stages, different customization options and new cubes to select from!”

What is the current state of the Early Access version?

“The Early Access version contains a local single-player mode as well as local and online multiplayer. There are five playable characters and four stages to choose from.”

Will the game be priced differently during and after Early Access?

“The pricing will be consistent during Early Access, it might increase for the full release.”

How are you planning on involving the Community in your development process?

“We plan to actively listen to input from the community and take all constructive feedback seriously, be it good or bad. We will also involve the community in deciding on which characters and locations from the series they would like to see added into the game first.”
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August 30

From the Universal Game Dev Challenge to Steam Early Access – How Voltron: Cubes of Olkarion came to life

Today is the day – or should we say the “quintant”? We are incredibly excited and honored to make Voltron: Cubes of Olkarion available on Steam Early access.

But how did we, as a small indie studio from a small country, partner up with Universal, one of the biggest entertainment companies on the planet, to create a game? It all started with the Universal Game Dev Challenge in March 2018, when Universal Games and Digital Platforms, together with Unity, Intel, and Microsoft called for studios worldwide to create a PC game concept for one of Universal’s iconic brands. In the competition, six finalists would be selected to create a Vertical Slice – and the winner could win $150,000. Competing with the whole world seemed like a long shot at the time, but we were excited for the possibility and took the challenge. Voltron: Legendary Defender was our favorite choice.



Our first step was (re-)watching all episodes of the DreamWorks Voltron Legendary Defender series on Netflix, and reading through episode recaps, forums, and wikis looking for interesting elements of the Voltron world. In parallel, we went through existing game ideas and prototypes we had created. After some days, we discovered a certain object in the series that intrigued us. An object so simple in shape but so powerful at the same time, we couldn't resist building a game story around it – the Olkari Cubes.


Image: Just like Pidge, we are fascinated by Olkari Cubes!

Olkari Cubes appear in an episode from season two for the first time, in which Olkari people are forced to build a single gigantic cube super-weapon to try to destroy Voltron. Our game imagines emperor Zarkon taking another shot at the idea saying “Why build one cube when you can build millions?”. We thought of a spin-off for the game that we internally call the “Cubewars,” a time during Zarkon’s rule where he mass-produces the titular cubes by enslaving the Olkari. The Voltron coalition, which the Olkari are part of, build cubes for self-defense.

The first step in the Universal Game Dev Challenge was to submit a game design document. It was fun to think and write about how an iconic world like Voltron would work from a perspective of game mechanics – to make sure the game is fun and and incorporates the rich Voltron universe. After sending all of the required materials, we waited, happy to have submitted what we thought was an appealing and unconventional way of creating a game for a known brand.


Image of the Game Design Document submitted to the Universal Game Dev Challenge in 2018: Competing players build single Olkari Cubes with various attack and defense capabilities and stack them to towers in the middle.

After some weeks the message finally arrived: we were among the six finalists chosen from more than 500 submissions worldwide! We were excited to say the least. But we were also laser-focused and ready to deliver because we knew we had to start working on a vertical slice over the summer months of 2018.

And that’s what we did. As a team of 15, we all had our battle stations: creating a cube wars storyline, recreating the wonderful world of the Olkari planet from the series in a game, creating cubes with various capabilities that allow strategic depth. The result was a vertical slice in which you could experience battles in local 2-player mode. And it was fun! After three months of work we delivered a game on time to be reviewed by a jury.

Again, after waiting some weeks, the message arrived. After the jury reviewed all six games, our submission Voltron: Cubes of Olkarion was the winner of the challenge! It was an unreal moment, filled with excitement and also moments where we had to reassure each other that we actually did it. An eventful time followed with Andreas and Yury appearing on stage to receive the trophy at Unite Los Angeles and Matthias and Robin participating in a workshop with Universal, the judges, and brand experts to get feedback on how to plan next steps.


Photo: Andreas and Yury on stage at Unite LA 2018

Flash forward to today, August 29, 2019. After nine months of creating a scaling online multiplayer mode, polishing the world to get the Voltron feel right, and pushing the game forward in close partnership with Universal, the game is now available as Early Access on Steam.

To go for an Early Access title is an important choice: we want to hear from the fans and the game community alike what you love about the current state and what you would love to see in the future. We have created a roadmap and FAQs as a starting point and hope you have as much fun with the game as we have!

See you in the game, Paladins!


We hope you have fun with the Olkari Cubes!
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July 25

Game Release Update

To improve the user experience for our fans, we have decided to hold the release of Voltron: Cubes of Olkarion until a later date. A new release date will be announced soon.
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About This Game

Experience the universe of DreamWorks’ Voltron: Legendary Defende and take control of the Cubes of Olkarion!

Voltron: Cubes of Olkarion is an action-packed, one-on-one, real-time-strategy game where you take on the role of your favorite Paladin to battle AI or other players online.



Choose your character and control a base on either side of the map. Then concentrate on building your tower from unique cubes as high and strong as you can. Pay attention to your tower arrangement as each cube has different attack or defense abilities. Some cubes launch projectiles, others are great for defense and even others can spawn units that fly over to attack the other side’s tower.

Keep a cool head, think creatively and make quick decisions during battle, it only takes one mistake for your tower to crumble.



This game project started as an entry into the Universal GameDev Challenge in 2018. After being selected as the winner, NBCUniversal agreed to publish the game and Gbanga developed the Early Access version.

NOTE: This Early Access version contains a single-player mode as well as both local and online multi-player.

System Requirements

    Minimum:
    • OS: Windows 7 SP1+ (64-bit)
    • Processor: 2.5 GHz Dual-Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 520
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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