clock menu more-arrow no yes

Feature

Polygon’s 2018 holiday gift guide

Check out our annual round-up of all the toys, books and merchandise you never knew you wanted

The story of NEMO, Hasbro’s console that never was

Developer Mark Turmell sheds light on the most influential game system never made

The best Castlevania games

Nearly three decades of Dracula-whipping action, definitively ranked by quality

Why Red Dead Redemption is the greatest Western ever made

A look back at what made Red Dead Redemption so good

The voice of Red Dead: What happened to John Marston

Rob Wiethoff played John Marston in the hit game Red Dead Redemption. Then he walked away from...

The voice of Red Dead: What happened to John Marston

Rob Wiethoff played John Marston in the hit game Red Dead Redemption. Then he walked away from the industry for good

The Red Dead issue

How the West was won and where it got us

View All Stories

Why Shovel Knight was the right game at the right time

A new book looks at the making of Yacht Club Games’ debut title

The dream of DisneyQuest is dead

The indoor interactive theme park is gone, and it took Disney’s early VR work with it

How the Red Dead franchise began

It started with Peter Gabriel, Resident Evil 2 and Patrón

The 12 best indie metroidvania games

It’s time to rank the understudies

Assassin’s Creed: An oral history

Go back to where it all began, as told by the team that was there

The Assassin’s Creed series ranked — with Odyssey included

The latest Assassin’s Creed takes a high spot on our list

There are too many video games. What now?

As the games industry gets more and more crowded, we look at what small teams are doing to stand out

Pokémon veteran Junichi Masuda reflects on the series’ early days

Junichi Masuda shares some of his favorite memories from making Red and Blue

Our Final Fantasy 7 oral history book is out now

Check out photos of the final book

Hajime Tabata on Final Fantasy 15’s finale and what comes next

From DLC to LARPing, Square Enix isn’t done with its blockbuster adventure just yet

Yuji Horii on the legacy of Dragon Quest

Religion, storycrafting and making cute monsters

Meet Kowloon Nights, the group funding Fumito Ueda’s next game

We look at the investment fund behind nine upcoming titles

As Gone Home turns five, we look back at its polarizing legacy

The highly influential — and polarizing — game celebrates its fifth anniversary, and its producer reflects

Three days in the woods with Psychonauts 2 backers

We tag along on one of the most elaborate crowdfunding rewards to date

Take a closer look at one of the best video game cities, Grim Fandango’s Rubacava

We present an excerpt from the upcoming book Virtual Cities

A brief history of Spider-Man games

He’s a vigilante, a public menace and the star of more than three decades of absurd video games

What is cyberpunk?

We present a brief history of the near future

The Ripper: The disturbing Visceral Games project that never was

About 10 years ago, Electronic Arts developed and then canceled a game about Jack the Ripper. This is its story.

Revisiting The Order: 1886 with developer Ready At Dawn

We look back at one of the prettiest — and shortest — PS4 exclusives

The Greg Miller story

One of gaming’s most popular internet personalities talks about life, games and celebrity

What’s in your backlog? We asked game designers, artists, writers and more

The games that some of our favorite people in the industry still have to play

The 11 Wii U to Switch ports we need immediately

Missed these games on Wii U? Or missed Wii U entirely? There’s room on Switch for us all to play catch-up.

Welcome to Backlog Week

A time to revisit games we may have missed and revisit favorites with fresh eyes

View All Stories

RPGs need in-game recaps to help us out

Just like serialized TV, role-playing games should start catching us up on what we may have forgotten

How to make a game about drinking with Satan

A chat with Night School Studio about its upcoming game Afterparty