There are too many video games. What now?
As the games industry gets more and more crowded, we look at what small teams are doing to stand out
Pokémon veteran Junichi Masuda reflects on the series’ early days
Junichi Masuda shares some of his favorite memories from making Red and Blue
Hajime Tabata on Final Fantasy 15’s finale and what comes next
From DLC to LARPing, Square Enix isn’t done with its blockbuster adventure just yet
Meet Kowloon Nights, the group funding Fumito Ueda’s next game
We look at the investment fund behind nine upcoming titles
As Gone Home turns five, we look back at its polarizing legacy
The highly influential — and polarizing — game celebrates its fifth anniversary, and its producer reflects
Three days in the woods with Psychonauts 2 backers
We tag along on one of the most elaborate crowdfunding rewards to date
Take a closer look at one of the best video game cities, Grim Fandango’s Rubacava
We present an excerpt from the upcoming book Virtual Cities
A brief history of Spider-Man games
He’s a vigilante, a public menace and the star of more than three decades of absurd video games
The Ripper: The disturbing Visceral Games project that never was
About 10 years ago, Electronic Arts developed and then canceled a game about Jack the Ripper. This is its story.
Revisiting The Order: 1886 with developer Ready At Dawn
We look back at one of the prettiest — and shortest — PS4 exclusives
The Greg Miller story
One of gaming’s most popular internet personalities talks about life, games and celebrity
What’s in your backlog? We asked game designers, artists, writers and more
The games that some of our favorite people in the industry still have to play
The 11 Wii U to Switch ports we need immediately
Missed these games on Wii U? Or missed Wii U entirely? There’s room on Switch for us all to play catch-up.