Computer animation: Difference between revisions
Appearance
Content deleted Content added
Tags: Reverted Visual edit |
SnoopLoops (talk | contribs) |
||
(20 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{short description|Art of creating moving images using computers}} |
{{short description|Art of creating moving images using computers}} |
||
{{split|3D computer animation|2D computer animation|date=June 2019}} |
{{split|3D computer animation|2D computer animation|date=June 2019}} |
||
{{More citations needed|date=November 2009}} |
|||
[[Image:Activemarker2.PNG|right|thumb|300px|An example of computer animation which is produced from the "[[motion capture]]" technique]] |
[[Image:Activemarker2.PNG|right|thumb|300px|An example of computer animation which is produced from the "[[motion capture]]" technique]] |
||
Line 13: | Line 12: | ||
Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used. |
Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used. |
||
== Computer Generated Animation == |
|||
Computer-generated animation is an umbrella term for three-dimensional ([[3D computer graphics|3D]]) animation, and 2D computer animation. These also include subcategories like [[Digital asset|asset driven]], hybrid, and digital drawn animation. Creators animate using code or software instead of pencil-to-paper drawings. There are many techniques and disciplines in computer generated animation, some of which are digital representations of [[traditional animation|traditional animation -]] such as [[Key frame|key frame animation]] - and some of which are only possible with a computer - such [[Fluid animation|fluid simulation]]. |
|||
'CG' [[Animator]]s can break physical laws by using mathematical [[algorithm]]s to cheat [[mass]], [[force]] and [[Gravitation|gravity]], and more. Fundamentally, computer-generated animation is a powerful tool which can improve the quality of animation by using the power of computing to unleash the animator's imagination. This is because Computer Generated Animation allows for things like [[onion skinning]] which allows 2D animators to see the flow of their work all at once, and [[interpolation]] which allows 3D animators to automate the process of [[inbetweening]]. |
|||
{| class="wikitable" |
|||
⚫ |