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{{short description|Art of creating moving images using computers}}
{{short description|Art of creating moving images using computers}}
{{split|3D computer animation|2D computer animation|date=June 2019}}
{{split|3D computer animation|2D computer animation|date=June 2019}}
{{More citations needed|date=November 2009}}
[[Image:Activemarker2.PNG|right|thumb|300px|An example of computer animation which is produced from the "[[motion capture]]" technique]]
[[Image:Activemarker2.PNG|right|thumb|300px|An example of computer animation which is produced from the "[[motion capture]]" technique]]


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Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used.
Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used.


== Computer Generated Animation ==
Computer-generated animation is an umbrella term for three-dimensional ([[3D computer graphics|3D]]) animation, and 2D computer animation. These also include subcategories like [[Digital asset|asset driven]], hybrid, and digital drawn animation. Creators animate using code or software instead of pencil-to-paper drawings. There are many techniques and disciplines in computer generated animation, some of which are digital representations of [[traditional animation|traditional animation -]] such as [[Key frame|key frame animation]] - and some of which are only possible with a computer - such [[Fluid animation|fluid simulation]].

'CG' [[Animator]]s can break physical laws by using mathematical [[algorithm]]s to cheat [[mass]], [[force]] and [[Gravitation|gravity]], and more. Fundamentally, computer-generated animation is a powerful tool which can improve the quality of animation by using the power of computing to unleash the animator's imagination. This is because Computer Generated Animation allows for things like [[onion skinning]] which allows 2D animators to see the flow of their work all at once, and [[interpolation]] which allows 3D animators to automate the process of [[inbetweening]].
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